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美女陪玩、年入过亿 这个曾经的“暴利”行业又复活了

作者:王亚茹 文章来源:运营研究社

2026-11-05 08:50

作者:王亚茹 文章来源:运营研究社

2026-11-05 08:50

邦小白快读

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总:网吧行业复苏,新网吧已升级为电竞馆、电竞酒店和电竞青旅,卖的是空间和服务。

1.行业数据:2025年全国上网服务经营主体12.26万家,同比增长12.68%;营收1016.8亿元,较2023年593.2亿元近翻倍。

2.门店变化:装修对标星级酒店和高端KTV,硬件配高端显卡、高清显示器、电竞椅、机械键盘,房型从大厅到双人包、多人包、客房,网费十几到二十多元一小时。

3.引流实操:美女陪练个人号、品牌蓝V、头部KOL组成同城矩阵,视频挂门店POI和团购;新客19.9元得88元网费加面部护理,39.9元得150元网费加自助餐。

4.复购实操:私域加企微、朋友圈发充值活动,会员充值200元得330元、500元得1000元,打车到店报销上限30元并充成网费,会员日、赛事和国风盛典锁客。

总:品牌竞争已从卖上网时长转向卖体验、服务和情绪价值,网吧品牌要重新做定位、产品、价格和流量。

1.品牌定位案例:网鱼电竞做电竞社区和电竞酒店,全球会员超4000万、覆盖80多个城市;摩非电竞做性价比电竞青旅,买水免费上网;X-GAME做高端电竞会所,15家自营加联营门店,年营收过亿元。

2.产品研发:餐饮成重头戏,会员免费自助餐、一日三餐、水吧现点现做,山东一网亦家餐食月营收15万元;门店还配淋浴、洗衣、睡衣、眼罩、毛毯和美女助教。

3.价格与渠道:网费10.8元到38元一小时,团购做新客首单,空间分层和陪练拉客单价,陪练158元到318元一小时;抖音POI团购、直播、美女KOS矩阵、蓝V和KOL探店做同城流量,私域和充值锁复购。

4.消费趋势:年轻人愿为环境、社交、赛事和陪玩体验付费,行业向高端化、连锁化、区域整合发展。

总:网吧复苏带来增长市场,但机会集中在高端化、连锁化和复合业态,卖家要学流量与锁客,也要警惕重资产内卷。

1.市场机会:2025年行业营收1016.8亿元,经营主体12.26万家、同比增长12.68%;消费需求从上网转为吃喝玩乐一体化,餐饮、住宿、陪练、赛事都可增收。

2.可学习打法:抖音团购做首单引流,新客19.9元、39.9元套餐;美女陪练个人号加品牌蓝V加头部KOL做同城矩阵;POI挂团购、黄金时段直播、私域企微沉淀、充值锁客、打车报销、会员日和线下盛典提升复购。

3.合作与扩张:网鱼电竞酒店开放加盟城市扩到98座,爱电竞从30家增至400多家、签约500家以上,雷神竞界3年开100家、签约287家,绿树电竞超120家,直营加加盟是头部跑马圈地方式。

4.风险提示:重资产、资金门槛高、回本周期长;行业卷价格、卷服务、卷附加福利,只会按小时卖机时的老店可能被淘汰。

总:新网吧升级会带动电竞设备、家具、餐饮、住宿用品和数字化工具的采购需求。

1.产品与设计需求:高端显卡、高清显示器、电竞椅、机械键盘成标配;空间从大厅座升级为双人间、多人间、包间、客房,装修对标星级酒店和高端KTV,并区分吸烟区与无烟区。

2.餐饮与住宿配套:门店做自助餐、一日三餐、水吧和现点现做厨房,菜单按月更新、小程序点单;住宿包间体验接近全季,还配淋浴间、洗衣房、睡衣拖鞋、眼罩、湿巾、毛毯。

3.商业机会:可切入电竞硬件、桌椅家具、餐饮供应链、水吧设备、厨房设备、住宿布草与耗材、赛事物料和门店装修。

4.数字化和电商启示:门店用抖音团购、POI、直播、短视频、美女KOS矩阵获客,用企微社群和朋友圈做私域,用小程序点单、线上充值提升效率,工厂可配套相应系统和设备。

总:网吧行业正向电竞馆、电竞酒店、电竞青旅和复合业态升级,服务商的机会在帮门店解决引流、转化、复购和运营效率。

1.行业趋势:2025年经营主体12.26万家、同比增长12.68%,营收1016.8亿元,较2023年593.2亿元近翻倍;头部品牌高端化、连锁化、区域整合,爱电竞、雷神竞界、网鱼、绿树等加速扩张。

2.客户痛点:重资产、资金门槛高、回本周期长;同质化严重,卷价格、卷服务、卷附加福利;本地团购能拉新,但二次进店和持续复购难;顾客不想出门、客单价难提升。

3.解决方案:用美女KOS矩阵、品牌蓝V、头部KOL探店和POI团购做同城流量;黄金时段直播卖团购;用空间分层和美女陪练拉客单价;用企微私域、朋友圈、充值活动、打车报销、会员日、赛事和线下盛典锁复购。

4.新技术工具:短视频、直播团播、AI漫剧、小程序点单、线上充值、企微社群都可成为服务产品。

总:网吧商家对平台的核心需求是同城流量、团购核销和复购运营,平台可围绕本地生活场景做招商和运营。

1.商家需求:需要短视频、直播、团购、POI和话题流量,把线上用户带到最近门店;X-GAME多家门店在美团、抖音做到区域人气榜第一,抖音话题#xgame播放2.3亿次,#xgame电竞馆播放4200多万。

2.平台做法:团购分新客和老客,新客19.9元得88元网费加面部护理、39.9元得150元网费加自助餐;老客做充值,200元得330元、500元得1000元;门店蓝V黄金时段直播卖套餐,美女陪练进直播间跳舞引流。

3.运营管理:商家用美女KOS个人号、品牌蓝V、头部KOL三层矩阵,视频挂POI;前台和电脑首页放经理、助教微信拉企微社群,朋友圈做交易提醒和情绪种草。

4.招商与风向:连锁品牌直营加加盟扩张,网鱼开放加盟城市扩到98座;平台应关注重资产、回本慢、价格服务福利内卷和老店淘汰风险。

总:网吧行业出现从上网服务向第三空间和复合业态转型的产业新动向,商业模式已从单一网费转向餐饮、住宿、会员、赛事和陪玩。

1.产业数据:2025年全国上网服务经营主体12.26万家,同比增长12.68%;营收1016.8亿元,相比2023年593.2亿元近翻倍。

2.商业模式:团购首单引流,空间分层和陪练拉客单价,私域沉淀、充值锁客、打车报销、会员日、赛事和国风盛典做复购;X-GAME把电竞、住宿、餐饮、娱乐、赛事、社交塞进一个空间,做一次进店多次消费。

3.竞争格局:区域连锁加速整合,爱电竞从30家增至400多家、签约500家以上,雷神竞界3年开100家、签约287家,网鱼开放加盟城市扩到98座,绿树电竞超120家。

4.新问题与启示:重资产、资金门槛高、回本周期长,价格、服务、附加福利内卷,老店可能被淘汰;文章未展开具体政策法规,但显示行业整合与规范运营值得关注。

声明:快读内容全程由AI生成,请注意甄别信息。如您发现问题,请发送邮件至 run@ebrun.com 。

我是 品牌商 卖家 工厂 服务商 平台商 研究者 帮我再读一遍。

Quick Summary

Overview: The internet cafe industry is recovering. New internet cafes have upgraded into esports arenas, esports hotels, and esports hostels, selling space and services.

1. Industry data: In 2025, there were 122,600 internet service business entities nationwide, up 12.68% year on year; revenue reached RMB 101.68 billion, nearly double the RMB 59.32 billion recorded in 2023.

2. Store changes: Decoration benchmarks star-rated hotels and high-end KTVs; hardware includes high-end graphics cards, high-resolution monitors, esports chairs, and mechanical keyboards; room types range from open-hall seating to two-person pods, multi-person pods, and guest rooms; internet fees range from just over RMB 10 to more than RMB 20 per hour.

3. Customer acquisition practices: Female gaming companions' personal accounts, brand blue-V accounts, and top KOLs form a local-city matrix; videos link to store POI and group-buying offers; new customers pay RMB 19.9 to receive RMB 88 in internet credit plus facial care, or RMB 39.9 for RMB 150 in internet credit plus a buffet.

4. Retention practices: Add customers to WeCom private domains and post recharge campaigns on Moments; members who recharge RMB 200 receive RMB 330, and those who recharge RMB 500 receive RMB 1,000; taxi fares to the store are reimbursed up to RMB 30 and converted into internet credit; member days, tournaments, and Chinese-style festivals lock in customers.

Overview: Brand competition has shifted from selling internet hours to selling experience, service, and emotional value; internet cafe brands need to rethink positioning, products, pricing, and traffic.

1. Brand positioning cases: Wangyu Esports builds esports communities and esports hotels, with more than 40 million global members across over 80 cities; Mofei Esports offers value-for-money esports hostels, where buying water comes with free internet access; X-GAME operates high-end esports clubs, with 15 self-operated and affiliate stores and annual revenue of over RMB 100 million.

2. Product development: Food and beverage have become a major focus: free buffets for members, three meals a day, and made-to-order drinks bars; the Shandong brand Yi Wang Yi Jia generates RMB 150,000 in monthly food revenue. Stores also provide showers, laundry, pajamas, eye masks, blankets, and female assistant coaches.

3. Pricing and channels: Internet fees range from RMB 10.8 to RMB 38 per hour; group buying targets first orders from new customers; space tiering and companions raise average ticket size, with companions charging RMB 158–318 per hour; Douyin POI group buying, livestreaming, a female KOS matrix, blue-V accounts, and KOL store visits drive local traffic; private domains and recharges lock in repeat purchases.

4. Consumer trends: Young people are willing to pay for environment, social interaction, tournaments, and companion-play experiences; the industry is moving toward premiumization, chainization, and regional consolidation.

Overview: The internet cafe recovery creates a growth market, but opportunities are concentrated in premiumization, chainization, and mixed-use formats. Sellers should learn traffic and customer-retention tactics while guarding against asset-heavy involution.

1. Market opportunity: In 2025, industry revenue reached RMB 101.68 billion, with 122,600 business entities, up 12.68% year on year; consumer demand has shifted from internet access to integrated eating, drinking, entertainment, and play, with food, accommodation, companions, and tournaments all adding revenue.

2. Actionable tactics: Douyin group buying drives first-order acquisition through RMB 19.9 and RMB 39.9 packages for new customers; female companion personal accounts plus brand blue-V accounts plus top KOLs form a local-city matrix; POI-linked group buying, prime-time livestreaming, private-domain WeCom accumulation, recharge retention, taxi reimbursement, member days, and offline festivals improve repeat purchases.

3. Cooperation and expansion: Wangyu Esports Hotels has expanded franchised cities to 98; Ai Esports has grown from 30 to more than 400 stores and signed over 500; Thunderobot Esports plans to open 100 stores in three years and has signed 287; Green Tree Esports has over 120 stores. Direct operation plus franchising is how leading players race to claim territory.

4. Risk warning: Asset-heavy operations, high capital thresholds, and long payback periods; the industry is competing aggressively on price, service, and added benefits, and old stores that only sell machine time by the hour may be eliminated.

Overview: The upgrading of new internet cafes will drive procurement demand for esports equipment, furniture, food and beverage, accommodation supplies, and digital tools.

1. Product and design demand: High-end graphics cards, high-resolution monitors, esports chairs, and mechanical keyboards become standard; spaces upgrade from open-hall seating to two-person rooms, multi-person rooms, private rooms, and guest rooms; decoration benchmarks star-rated hotels and high-end KTVs, with separate smoking and non-smoking areas.

2. Food, beverage, and accommodation support: Stores offer buffets, three meals a day, drinks bars, and made-to-order kitchens, with monthly menu updates and mini-program ordering; accommodation pods offer an experience close to All Seasons hotels and include showers, laundry rooms, pajamas and slippers, eye masks, wet wipes, and blankets.

3. Business opportunities: Entry points include esports hardware, tables and chairs, food supply chains, drinks-bar equipment, kitchen equipment, accommodation linens and consumables, tournament materials, and store decoration.

4. Digital and e-commerce implications: Stores use Douyin group buying, POI, livestreaming, short videos, and a female KOS matrix for customer acquisition; WeCom communities and Moments for private domains; and mini-program ordering and online recharges to improve efficiency. Factories can supply corresponding systems and equipment.

Overview: The internet cafe industry is upgrading toward esports arenas, esports hotels, esports hostels, and mixed-use formats. Service providers' opportunities lie in helping stores solve customer acquisition, conversion, repeat purchases, and operational efficiency.

1. Industry trend: In 2025, there were 122,600 business entities, up 12.68% year on year, and revenue was RMB 101.68 billion, nearly double the RMB 59.32 billion in 2023; leading brands are pursuing premiumization, chainization, and regional consolidation, with Ai Esports, Thunderobot Esports, Wangyu, and Green Tree accelerating expansion.

2. Customer pain points: Asset-heavy operations, high capital thresholds, and long payback periods; severe homogenization and aggressive competition on price, service, and added benefits; local group buying can acquire new customers, but second visits and sustained repeat purchases are difficult; customers are reluctant to leave home, and average ticket size is hard to raise.

3. Solutions: Use a female KOS matrix, brand blue-V accounts, top KOL store visits, and POI group buying for local traffic; livestream during prime time to sell group-buy packages; use space tiering and female gaming companions to raise average ticket size; use WeCom private domains, Moments, recharge campaigns, taxi reimbursement, member days, tournaments, and offline festivals to lock in repeat purchases.

4. New technology tools: Short videos, livestreaming and group livestreaming, AI comic dramas, mini-program ordering, online recharges, and WeCom communities can all become service products.

Overview: Internet cafe merchants' core needs from platforms are local traffic, group-buy redemption, and repeat-purchase operations. Platforms can organize merchant recruitment and operations around local lifestyle scenarios.

1. Merchant needs: They need short videos, livestreaming, group buying, POI, and topic traffic to bring online users to the nearest store; several X-GAME stores rank first on regional popularity lists on Meituan and Douyin; the Douyin hashtag #xgame has 230 million views, and #xgame电竞馆 has over 42 million views.

2. Platform approach: Group buying is split between new and existing customers. New customers pay RMB 19.9 for RMB 88 in internet credit plus facial care, or RMB 39.9 for RMB 150 in internet credit plus a buffet; existing customers are targeted with recharges, RMB 200 for RMB 330 and RMB 500 for RMB 1,000; store blue-V accounts livestream packages during prime time, and female gaming companions join livestreams and dance to drive traffic.

3. Operations management: Merchants use a three-layer matrix of female KOS personal accounts, brand blue-V accounts, and top KOLs, with videos linked to POI; managers' and assistants' WeChat contacts are placed at the front desk and on computer home screens to pull users into WeCom communities; Moments are used for transaction reminders and emotional seeding.

4. Merchant recruitment and outlook: Chain brands are expanding through direct operation plus franchising, and Wangyu has expanded franchised cities to 98; platforms should watch risks including asset-heavy operations, slow payback, price/service/benefit involution, and the elimination of old stores.

Overview: The internet cafe industry shows a new industrial shift from internet access services to third spaces and mixed-use formats. The business model has moved from single internet fees to food, accommodation, membership, tournaments, and companion play.

1. Industry data: In 2025, there were 122,600 internet service business entities nationwide, up 12.68% year on year; revenue reached RMB 101.68 billion, nearly double the RMB 59.32 billion in 2023.

2. Business model: Group-buy first orders drive acquisition; space tiering and companions raise average ticket size; private-domain accumulation, recharge retention, taxi reimbursement, member days, tournaments, and Chinese-style festivals drive repeat purchases; X-GAME combines esports, accommodation, food, entertainment, tournaments, and social interaction in one space, enabling multiple spending occasions per visit.

3. Competitive landscape: Regional chains are accelerating consolidation. Ai Esports has grown from 30 to more than 400 stores and signed over 500; Thunderobot Esports plans to open 100 stores in three years and has signed 287; Wangyu has expanded franchised cities to 98; Green Tree Esports has over 120 stores.

4. New issues and implications: Asset-heavy operations, high capital thresholds, and long payback periods; involution in price, service, and added benefits; old stores may be eliminated. The article does not detail specific policies and regulations, but it suggests that industry consolidation and standardized operations deserve attention.

Disclaimer: The "Quick Summary" content is entirely generated by AI. Please exercise discretion when interpreting the information. For issues or corrections, please email run@ebrun.com .

I am a Brand Seller Factory Service Provider Marketplace Seller Researcher Read it again.

家家有电脑、人人有手机的年代,谁还去网吧?可就是这样一个行业,居然又火了。

先看一组数据:中国互联网上网服务行业协会《2025白皮书》显示,2025年全国上网服务行业经营主体12.26万家,同比增长12.68%;营收突破1016.8亿元,相比2023年的593.2亿元,翻了将近一倍。

但火的已经不是当年那种藏在小巷里、灯光昏暗、烟雾缭绕的老网吧了。现在涌进商场、步行街的,是连锁电竞馆、电竞酒店、电竞青旅,节假日包间客满,高峰期甚至有人排队等位。

为什么年轻人要花钱去网吧上网?这波新开的网吧又是怎么搞流量、拉流水?

01一年狂揽千亿,网吧又火了

现在去网吧,估计很多人都认不出来了。

以前叫网吧、网咖,现在满大街都是电竞馆、电竞会所。名字洋气了,环境也跟着改头换面,

装修对标星级酒店和高端KTV,住宿包间进去跟全季差不多,吸烟区无烟区分得清清楚楚,“脏乱差”的标签算是摘掉了。

坐下之后,硬件也升级了。高端显卡、高清显示器、电竞椅、机械键盘,基本成了标配。座位也从过去一排排的大厅座,升级出双人间、多人间、包间、客房等,网费普遍涨到十几到二十多一小时。

但设备堆得再好,也只是入场券。现在网吧真正卷的,是让顾客 “待着舒服”这件事。

餐饮是重头戏。高端门店比如武汉的X-GAME电竞馆,会员免费自助餐,海鲜自助随便吃;有的直接包一日三餐,三菜一汤是标配;还有的把水吧和餐食整个融进网吧,菜单按月更新,小程序点单,专门厨房现点现做。山东连锁品牌 “一网亦家”,光餐食一个月就能做出15万营收。还有不少电竞会所做得更细,淋浴间、洗衣房、睡衣拖鞋、眼罩、湿巾、毛毯,能配的都配上了。员工配置也在升级,不会玩,没有人一起玩,店里还有美女助教,随时服务。

说白了,这波网吧卖的已经不是 “上网权限”,它开始卖空间、卖服务,做吃喝玩乐一体化消费。头部品牌各有各的定位,共同点是都在往高端化、连锁化走。

最老牌的是网鱼电竞,1998年创立,从传统网咖转成电竞社区,做起网吧加电竞酒店两种业态。截至2024年底全球会员超4000万、门店覆盖80多个城市。抖音团购页上,80元网费加一杯手工饮品的套餐卖49.9元,低至5.3折,卖了10万 +,链接成交额近500万。

武汉的摩非电竞走性价比路线,首创 “买水免费上网”,做电竞青旅。年轻人花30到 50元,饮料、上网、住宿三样一次搞定。30元饮品送5 小时免费上网的团购套餐,在抖音卖了10万 +。

X-GAME电竞馆则是高端电竞会所的代表,武汉、长沙、合肥一共有15家自营加联营门店,动辄1000到 3000平米的大店,把电竞、住宿、餐饮、娱乐、赛事、社交六种业态塞进一个空间,做的是 “一次进店、多次消费”,年营收过亿元。

连锁网吧们也呈现出明显的区域性,绿树电竞从西安起家,向全国拓展,树呆熊盘踞安徽,电竞蜂从福州辐射华南,白夜电竞扎根天津。

跟以前等客上门不同,现在的头部品牌都扎堆从线上引流,拍视频、开直播、卖团购,网管举着镜头介绍门店和硬件,陪练小姐姐自己开账号发手势舞和上班Vlog。@绿树电竞 的抖音蓝V 从2019年就开始更网吧相关的短视频和AI漫剧,搞笑系列累计播了3.5亿次,账号累计吸粉75.8万。天津白夜电竞的创始人 @王总正能量(白夜电竞) 手握50多家直营店,亲自出镜做创始人IP,把老板做成账号,涨粉11.7万。

网吧不仅硬件上做了升级,在获客上也做了很大突破。

02新一代电竞网吧怎么搞流量?

头部品牌都在往线上跑,可视频拍了、团购挂了,怎么让顾客真进店、真掏钱?

运营社注意到,X-GAME电竞馆多家门店都在美团、抖音做到了区域人气榜第一,光抖音话题 #xgame就有2.3亿次播放,#xgame电竞馆 的播放量也跑了4200多万。

下面就讲讲,这套线上引流、线下核销的打法,到底是怎么跑通的。

1)美女KOS矩阵+头部KOL探店+蓝V ,吃尽同城流量

先说一个心照不宣的事实,无论线上线下,美女都是流量密码,尤其是电竞网吧行业。X-GAME最大的特色,就是有一群美女游戏陪玩助教。穿短裙制服的小姐姐,既是门店的门面担当,也是贴心的服务员,更是线上引流的关键。

X-GAME的第一件事,是把美女做成内容。

运营社在抖音搜了一下,账号名带“X-GAME”开头的游戏陪练有30多个,粉丝从几百、几千到几十万不等,清一色美女小姐姐,更新很勤,不少人一周发3 到4 条,内容基本是手势舞、颜值向短视频和图文。粉丝最多的 @x-game虾米 有20.4万粉;@X-GAME约丸酱 走女团路线,三五个美女集体出镜,在门店跳热门舞;@X-GAME集美 主打Vlog,拍05女大、07年网管在网吧上班的一天,还有从顾客视角的“跟美女教练上网的一天”。

除了这些美女个人号,还有一批蓝V。官方号 @X-GAME官方号9.8万粉,日常探店为主,让男性网管出镜,从玩家和网管的角度展示各门店的服务和特色;每个门店也有自己的蓝V,做活动宣传。

另外新店开业前期,商家还会请头部KOL探店,比如 @八戒说车、@瘦不了的文浩、@王者荣耀CHEN天赐这些电竞、车评、探店赛道的大主播,重点辐射有消费力的男性用户和电竞玩家。

这些账号产出的种草视频和颜值视频都自动挂上门店POI,用户刷到哪条,点进去就是离自己最近的那家店,看到门店蓝V 和团购页面,用团购把线上流量和线下核销连起来。陪练个人号 + 品牌蓝V + 头部KOL,三层矩阵铺完,直接把同城流量一网打尽。

2)POI挂团购直接下单,把流量变成流水

在抖音平台,X-GAME电竞馆的团购分新客和老客两档。新客19.9元得88元网费加一次面部护理,累计卖了10万 +;39.9元得150元网费加一份豪华自助餐,也卖了2 万多单。老会员主打充值,200元得330元网费加抽奖、500元得1000元网费。每个门店蓝V 每天下午和晚上黄金时段,还有网管小姐姐直播卖各种团购套餐。

人到店之后,靠空间分层拉客单价。从大厅、卡座、对战区,到双人包、三人包、五人包,再到酒店客房,按硬件和大小分了十几种档位,价格从10.8元到38元一小时不等。会员和住店客人免费用自助餐。

再往上,是美女陪练。这些小姐姐既是前台接待,也会送热毛巾、水果。想点教练,直接在电脑上的网页选择,什么游戏、什么分段、有没有技术要求,或者想要甜妹、御姐、萝莉哪种类型,直接下单。单价158、188、218、258元一小时,明星教练318元一小时,首次到店99元就能体验一小时。

团购做首单引流,空间分层和陪练赚客单价,先把人从 “进店” 变成 “花钱”。

3)私域沉淀 + 充值锁客 + 线下盛典,让人来了还想再来

做同城流量的都知道,本地团购能引流新客进店,难的是让人二次进店、持续进店。X-GAME的办法,是先把人沉淀进私域,再用活动把人叫回来。

沉淀这一步很朴素。门店前台和电脑首页,都放着白班经理、夜班经理和美女助教的微信,到店的人顺手就加上,拉进企微社群。门店经理的朋友圈,发充值活动、团购直播、餐食上新、包间预留、订房信息;美女助教的朋友圈,发直播预告、幕后照片、陪练活动,吸引人预约。两条线,一条做交易提醒,一条做情绪种草,把人圈在私域里随时能叫回店。

圈住人之后,就是反复用各种钩子吸引用户持续进店。

最直接的,是报销打车费。会员到店停车免费,打车到店报销车费,上限30元,专门解决 不想出门这个老大难问题。但车费不返现金,而是充成网费,延长用户消费时长。

另外,会员充值也是网吧锁客的核心手段。运营社注意到,X-GAME电竞馆200元起充,充值500元就能得到1000元,基本做到5 折甚至更低。另外,在每月16日会员日、中秋节等节点,也有各种充值活动,线下到店能充,线上也能充。抖音官方号开团播,把美女陪练请进直播间跳舞引流,卖各种套餐和充值团购,新客、老客各有优惠。

线下活动也办得勤。一方面跟国内各大电竞赛道合作,办电竞比赛、水友赛,让普通玩家凑一起打友谊赛,不定时请电竞选手、主播到店站台。

最近还在武汉线下办了场X-GAME国风之夜・最美女神盛典,把直播间的打榜玩法搬到线下。40位游戏教练全员换国风华服,走秀、展示、歌舞演出,门票88元一位。直播间的“刷嘉年华”换成“教练服务时长加网费充值”,现场应援分三档,500元白银应援、3000元黄金应援、10000元荣耀应援,现场还有绶带、大屏、追光、全体走秀等,当晚储值最高的再送一把电竞椅。

这招的本质,是把 “充值”包装成 “给喜欢的教练应援”,把打游戏升华成追星,客单价从几十块一路拉到上万。

总结来看,X-GAME按人群设计了三类复购钩子,看重优惠福利的,有车费报销和充值活动;电竞发烧友,用线下比赛和电竞活动留人;要情绪价值的,靠陪练小姐姐做粘性。

03结语

把餐饮、淋浴、住宿、陪练、社群串起来看,网吧这轮升级的路子,跟洗浴中心如出一辙,卖的不再是上网,是吃喝玩乐一条龙服务。网吧的核心资产,从“上网权限”变成了 “第三空间”,拼的是体验、服务、卫生,收入结构也从单一网费,转向餐饮、住宿、会员、赛事的复合业态。

行业趋势也很明显,区域连锁加速整合。爱电竞三年时间从30家猛增到400多家,签约门店冲到500家以上;雷神竞界3 年开出100家店,签约门店287家;网鱼电竞酒店开放加盟的城市一口气扩到98座;绿树电竞门店超过120家,还在往河南、东北铺。直营加加盟,头部品牌都在跑马圈地。

但这门生意没那么好做。重资产、资金门槛高、回本周期长,每开一家店投下去的都是真金白银;行业又卷得厉害,卷完价格卷服务,卷完服务卷附加福利。

网吧这个曾经的夕阳行业,靠业态整合又焕发出第二春,下一波被淘汰的,是那些只会按小时卖机时、扛不住重资产内卷的老店。

注:文/王亚茹,文章来源:运营研究社(公众号ID:U_quan),本文为作者独立观点,不代表亿邦动力立场。

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FAQ回顾

2025年电竞网吧行业的市场规模有多大?

中国互联网上网服务行业协会《2025白皮书》显示,2025年全国上网服务行业经营主体12.26万家,同比增长12.68%;营收突破1016.8亿元,相比2023年的593.2亿元增长近一倍。行业已从传统网吧转向连锁电竞馆、电竞酒店和电竞青旅等新业态。

电竞网吧和传统网吧有什么区别?

电竞网吧已升级为连锁电竞馆、电竞酒店和电竞青旅,装修对标星级酒店和高端KTV,配备高端显卡、电竞椅等硬件,并提供餐饮、住宿、淋浴、陪练等服务。其核心收入从单一网费转向餐饮、住宿、会员、赛事等复合业态,卖的是空间和服务,而非单纯上网权限。

X-GAME电竞馆的商业模式是什么?

X-GAME定位高端电竞会所,在武汉、长沙、合肥共有15家自营加联营门店,单店1000至3000平方米,融合电竞、住宿、餐饮、娱乐、赛事、社交六种业态,做“一次进店、多次消费”,年营收过亿元。它通过团购引流、空间分层、美女陪练和私域充值锁客提升客单价与复购。

电竞网吧如何通过抖音等线上渠道引流?

头部品牌采用陪练个人号、品牌蓝V和头部KOL三层矩阵:美女陪练发手势舞、Vlog等内容,官方蓝V做探店和直播,KOL探店覆盖电竞玩家;内容挂门店POI和团购。X-GAME新客19.9元得88元网费加面部护理,累计卖10万以上;39.9元得150元网费加自助餐,卖2万多单。

电竞网吧行业有哪些连锁化趋势和代表企业?

行业正加速区域连锁整合。网鱼电竞1998年创立,截至2024年底全球会员超4000万、覆盖80多个城市;爱电竞3年从30家增至400多家、签约超500家;雷神竞界3年开出100家、签约287家;绿树电竞门店超120家;X-GAME、摩非电竞、白夜电竞等也在扩店。重资产、回本周期长是主要挑战。

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